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  #1 (permalink)  
Old 02-23-2004
jxhusa
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Player Development

I am trying to develop specific players so I can draft them in Madden. Although my soph running back won the Heisman, and I ran for 200+ yds/game w/him, he did not end up as a 99. Is there no correlation between player development and how you use a player? Or is it only above the JV level?
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Old 02-23-2004
HocChe
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It all starts when you recruit players. The scouts either say "he might not develop much at the next level" or "this player has a lot of potential", or even sometimes a little green arrow comes up....it looks like this:

Potential (up-arrow)
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Old 03-06-2004
BengalsFan1073
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It takes awhile to get some guys to a 99. He's only a sophmore give him another year! Get 5 stars with lots of potential and then redshirt them!
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Old 03-06-2004
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It doesn't matter how you do in the season, it just matters on whether or not they have the potential and can move up. As long as he's in the 90's keep him as long as you can.
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Old 03-08-2004
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And keep in mind that if they are 99, they are gonna cost a ton just to sign them. Once i had my qb, rb & te all go in the top 3, and i was out a grip just trying to sign them.
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Old 04-12-2004
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To get 99's you gotta go after the top cats and redshirt them. If your freshman is about 79 overall when you get him he should be close to 99 if you redshirt him and he stays all 4 years. now if you have a freshman come in at the highest i have seen is 89 overal he may be 99 by his junior year. i have had one MLB MIKE HALL 2007-2010 at Oregon whom was 99 overall his true soph year I still miss that kat, 92 speed is all i will say, greatest player ever, sadly his life was lost in a trajic power outage during conversion of draft class RIP MIKE HALL :icon_july
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Old 04-12-2004
the1kdubb
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May he rest in peace
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Old 04-12-2004
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what hocche said
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Old 04-12-2004
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Oh man, that stinks. He would've been great for you in Madden.
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Old 04-13-2004
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yup that stinks.
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  #11 (permalink)  
Old 04-16-2004
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Quote:
Originally Posted by jxhusa
I am trying to develop specific players so I can draft them in Madden.
That's what "Create-A-Player" is for. Why waste your time "trying to develop" players?

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Although my soph running back won the Heisman, and I ran for 200+ yds/game w/him, he did not end up as a 99. Is there no correlation between player development and how you use a player?
First, no: player performance doesn't effect player ratings. Second, is the guy a pimp or isn't he? Anything from 85 and up can be considered a serious stud, or at least have the potential to be one. As good as Barry Sanders was, for example, he wasn't necessarily a 99; he lacked blocking, pass-catching, and power skills. Furthermore, Ron Dayne may have been a 99 in college, but was a bust in the NFL.

The point is, either let the game do its simulation-thing, or create your own players. I don't quite get what your complaint is.
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Old 04-16-2004
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I think he is just wanting to do the whole process, much like I would. It means a helluva lot more when you recruit some kid and work him up to a high overall then draft him to your team in Madden. Otherwise, anyone can just make anybody and there would be no realistic qualities to it.

I also do not think that NCAA properly adjusts player's ratings based on perfromance, unlike Madden. Of course, to get the most out of them, players have to be redshirted and kept for 5 years. Recruiting someone with "potential" is another good step.
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Old 04-16-2004
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Nah, actually I had a true freshman start for four years and was a 99 at the end of it all.
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  #14 (permalink)  
Old 04-16-2004
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Quote:
Originally Posted by qb8stunner
I think he is just wanting to do the whole process, much like I would. It means a helluva lot more when you recruit some kid and work him up to a high overall then draft him to your team in Madden. Otherwise, anyone can just make anybody and there would be no realistic qualities to it.
Well, that was kind of my point too. Player development within the confines of the two games is much the same crap-shoot as real life. Attempting to "develop" players with the express purpose of drafting them defeats the whole simulation aspect.

Quote:
I also do not think that NCAA properly adjusts player's ratings based on perfromance, unlike Madden. Of course, to get the most out of them, players have to be redshirted and kept for 5 years. Recruiting someone with "potential" is another good step.
I've always held that ratings should be based on performance, both for teams and individual players. A team with a B+ defense to start the year that winds up having the #1 D in the nation should have an A+ by the end of the year. The same holds for players. I once had a freshman WR catch 70+ balls for over 1,000 yards and 12 TDs as a 74-OVR, only to see him return the next year with a 75-OVR. I agree this is pretty silly. At the same time, it would be tough to make the case that ratings should be determined by performance; i.e., there are guys that don't put up big numbers that are emprically better than guys that do.
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Old 04-17-2004
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I guess it is just hard to find a happy medium. I once had a TE who had well over 1000 yards a season and despite all his accomplishments he barely broke 80. Good thing he was still around when NCAA 2004 came out cos when I transferred my rosters I increased his attributes.

If they get a chance to play a lot in Madden, then that is there best chance of increasing their attributes.

Speaking of which... isn't it a bit unfair that the human controller can go through Mini-camp and increase attributes but the computer doesnt?
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Old 04-17-2004
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Yes, it is..

On that note I think they need another set of sliders for the actual HUMAN controlled player.. You have the Human team and the CPU team.. but you need one for the human player too... That way we can be playmakers!!
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