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  #31 (permalink)  
Old 09-06-2006
Madden Reformer Madden Reformer is offline
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Lightbulb More suggestions

Hey guys, I'm back with a few more.

i was playing another game in my franchise thise mornin after postin my first suggestions and i thought of a few more.

When you first start the game, there should be some kind of pre-game Introductions (i.e. when T.O. came out of the tunnell and mocked Ray Lewis when the Eagles played the Ravens last year) Make either random things that the players could do or even watch some pre-game tapes and use players' signature introductions. Even the old Madden games had a little something, like showin key players and what the teams needed to do with them.

Also in NCAA games, i've really liked the "Impact Players" addition. I think they need to have some sort of thing like that for Madden. Either with key players from each team, or NFL icons. Anything like that would be pretty cool, and give Madden players a little breath of fresh air.

Also like the other guy said, about the practice squads and everything, that's a great idea. Also i've noticed that in the Madden games, there are MANY players missing from the game. I'm a Panthers fan, so i've noticed people missing from the roster, either because there aren't enough spots on the roster, or they aren't in free agency (Ephrem Hill WR, Alex Haynes HB, Jason Biddle WR) These guys are in the NFL for a reason, they were good enough, but they just haven't found a perfect suit. PLEASE include everybody!

Another one is with the penalties. They seem to have all of them EXCEPT late hits. I've been ran out of bounds by someone and then tackled while i'm out of bounds. In the NFL, there are flags thrown b/c of late hits.

I was playin the second or third day i bought the game and i noticed they have added "high-low tackles" this year! Great improvement! that's great and everything, but there needs to be more.

Player specific celebrations would be awesome! i've seen in the Xbox360 version, Culpepper does his "roll" but they need to have all that stuff on EVERY gaming system. Something that also should b added would be TD celebrations like Chad Johnson's and Steve Smith's. Watching those games last year on TV was fun because you were always waiting for them to score to see what they did next. Again, back to viewing old game footage and including those dances or making up some new innovative ones, would be fine.

I've also seen several players, playing both sides of the ball at times. This is another thing not included in Madden games. Examples like WRs Troy Brown and Chad Johnson (ProBowl) playin DB, DT Warren Sapp and LB Mike Vrabel playing TE, and DeAngelo Hall playing WR, these ALL need to be thought of so the player can have FULL control.

There was ONE thing from the NFL 2K series that I actually liked, and that was the highlight things that they did. Those were pretty cool. Madden needs to use those for times such as Halftime, at the end of the game, and after EACH week! Highlights of both teams at halftime and at the end of the game would be a nice plus and then seeing highlights from EVERY game at the end of the week would be kick ***!

And the DIFFICULTY settings needs to be worked on a little bit, too. Is it just me or does anyone else think that ALL-PRO is too EASY and ALL-MADDEN is too HARD?? Well it is! There needs to be a way to make it a little harder instead of goin full blown hard as hell!

- Madden Reformer
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  #32 (permalink)  
Old 09-06-2006
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And the DIFFICULTY settings needs to be worked on a little bit, too. Is it just me or does anyone else think that ALL-PRO is too EASY and ALL-MADDEN is too HARD?? Well it is! There needs to be a way to make it a little harder instead of goin full blown hard as hell!
SLiders seem to work well to correct this for me.
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  #33 (permalink)  
Old 09-14-2006
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well aloooooot of good ideas have been strewn around
i really like the being able to sign player from outside nfl leagues
maybe like the afl or cfl, or nfle, sort of like how mvp baseball does the farm teams. wouldnt be to hard.

its been i think 2 years since they added the create a stadium option and it seems as though it has been untouched by ea since then. now when the option was first introduced i was estatic, i was gonna throw in pirate boats like what tampa bay has everywhere, but when i went to it the options u get are very limited.

on the superstar mode it would be nice to have it like a real simulation thing
sort of like a sims type thing, u can have ur house made, buy cars, talk to fans, buy steriods, run from cops, get into bar brawls, smoke weed, and fight ur teammates completely control ur outside life.

the hire assians seems like a really good idea right about not

i would also like to see that you dont always fumble when getting hit after recieving a punt return. now i played football all four of my highschool years and 2 of my middleschool years, and never have i once seen some1 fumble the ball as much as i do on madden, i mean yeah it makes sense, but not evvery punt, i mean come on.

the expansion team is a wonderful idea
and i better see it next year.....lol

custom playbooks would be nice for online play
i mean wuts the point in em if u cant play wit em online

the creating a head coach option, would be nice
and more games he wins he could be moved up in approvial

i really liked the college allstar game thing and being able to send them through work outs.

the superstar mode, whenever my player aint on the field i want to still control him lol, wether its flickin off the croud from the sidelines, sippin gatoraid, talkin to the coach, tellin jokes to the other players, and throwin C size duracell batteries at the opposing qb.
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  #34 (permalink)  
Old 09-14-2006
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Originally Posted by Trigga Man View Post
throwin C size duracell batteries at the opposing qb.
That one made me smile. I even giggled a little.
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  #35 (permalink)  
Old 09-27-2006
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My personal wishes for Madden 2008:

1) Player face pictures -> 2007 is in general the same as in 2006. Too many players with no original face pictures, just drawings. I would say I understand it for Rookies because they are new to the game, but e.g. Mike Williams (WR -Lions) and Shawne Merriman (LB - Chargers) and still have no real face pictures available . I guess EA hasn't done anything about it in 2007.

2) Edit the commentary. Don't get me wrong. Michaels and Madden are great, but they need to add or change the commentary. Its been the same for 3 years now. Tell us more about players and stuff (NHL had it a few years ago, cool!)...

3) Pre-game introduction. I remember there was a Madden version where some of the key players were introduced. Bring it back. Now its just a stadium overview and then the coin toss. Could be much better.

4) Edit or new build stadiums are the same for years now. Should be more extended, its too basic now...

5) Bring Custom Playbooks into Franchise Mode. I guess this wish is on the list for several years now.

6) Punting and kicking field goals is way too easy. There should be a possibility to block these. Now its almost impossible.

7) Player specific celebrations
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  #36 (permalink)  
Old 11-08-2006
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sry if this had already been names but i didnt go through all the replys, does anybody else notice that is seems all pro is harder than all madden, thats what is seems like when i play, but its probably just me
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Old 11-08-2006
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Quote:
Originally Posted by Madden-All-Star View Post
sry if this had already been names but i didnt go through all the replys, does anybody else notice that is seems all pro is harder than all madden, thats what is seems like when i play, but its probably just me
nope not for me
all maddens harder imo
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  #38 (permalink)  
Old 11-09-2006
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hmmm, i dont know maybe i'm just CRAZY LOL
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  #39 (permalink)  
Old 11-21-2006
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i love playing defense and i love hard hits. but i think in madden 08 they should have a highlight stick on defense. cause there are players who wont cream people. they will make safe tackles or just try and knock out the ball. i think there should be different tackles for hard hitting players and stuff like that. that would be sweet.
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Old 11-23-2006
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cause there isnt going to be some little corner back that is going to cream a halfback usually
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Old 11-24-2006
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i would like to see little corner back crush rb the size of jarome bettis.
i think for 08 madden in superstar mode you should be able to customise everything. like i mean what your "apartment" looks like and when you get more succesful in the nfl you can move into a bigger house. And you should be able to go on little adventures and go to different shops. like walk around downtown and meet new people and stuff like that.
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  #42 (permalink)  
Old 11-26-2006
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weight, build and that kind of stuff matter
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  #43 (permalink)  
Old 11-27-2006
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Quote:
Originally Posted by COLSTONSHOW View Post
i would like to see little corner back crush rb the size of jarome bettis.
Sure, make a 100 LB(or the smallest weight) CB, and make his stats 99 strength and 99 tackling... guarentee Jamal Lewis is getting knocked out. Try it... it's been tested before.
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  #44 (permalink)  
Old 12-06-2006
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I think the number one thing madden has to fix is basic laws of physics. When you have a 300 pound player running to block a 180 pound corner, the corner should be thrown to the ground instantly, way to many times have i seen a linemen fail to throw a little corner to the ground in this game. Furthermore, nothing is worse than the hit stick featuer in this game. A corner who is 180-200 pounds and has a strenght raiting of 50-60 would in no way every make the tackles he does when you use the hit stick button on a hb who is 220-240 and a strenght raiting of 60-80. The game has improved a bit from 2007-2008 in tackles, but it has a long way to go. The size and strength of players (aka laws of physics, such as momentum) play absolutly no role in madden, i would like to see this change. On another note, every madden game i have played has the same glitch with the qb and fumbles. When you tackle a qb just before he throws it is always a incomplete pass, the fumble never happens, always an incomplete pass, ive watches hunderds of replays and it is quite clear that he is hit before the forward motion of the arm with the ball, yet no fumble. The other thing i have noticed is that everyone fumbles the ball alot, everyone but the qb (on regural hits). Ive sacked the qb, and used the hit stick button on him so many times and ive only seen him fumble it a dozen times in my 3 years of playing madden. This again goes back to the physics of the game. If a 300 pound dt sacks the qb, (especially with the hitstick) it should be a fumble 9/10 times.
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Old 12-06-2006
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Other things the game can improve is throw in some different catches. The catches in the game have not changed since madden 04. Lets see some one handed grabs or something other than just the basic catches we have seen for the past three years.

When it comes to the superstar mode in 2007 i think it has a long ways to go. Because on offense the only position i have acutally enjoyed playing is qb, because for hb,te and wr positions the ai is so faulty. For hb so many times the ai calls a dumb play or does not audible when he should, or does not switch the run to the other side when the defense rotates away, out of the hb,te and wr i would still say hb is the best position though.

When it comes to te and wr (basically the same position) the biggest problem i have found is the type of throws the qb makes to you, or the no throw at all. Ive seen soooooooooo many bonehead throws that i just cant stand playing superstar as wr or te. The qb either doesnt throw it at all, or he bullets the pass when he should lob it, or he lobs it when he should bullet it, he rarely throws away from the defender. It would be really nice if they somehow made it so that in practice mode you could actually talk with your qb and tell him what type of throws you like and make a gameplan weekly with him, rather than just run through that same old lame *** practice, where we all pick the field goal block play for defense and any passing play for offense. If you ask me madden either does not care much about its flaws, or their testers have absolutly no clue about football and common sense. I love this game and always will, im just sooo furstrated because i know that it could be a much better one if the effort was put in.
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  #46 (permalink)  
Old 12-06-2006
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Quote:
Originally Posted by di909 View Post
Other things the game can improve is throw in some different catches. The catches in the game have not changed since madden 04. Lets see some one handed grabs or something other than just the basic catches we have seen for the past three years.
there are different catches. and there are one handed catches.
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Old 12-07-2006
di909 di909 is offline
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There is no one handed catches on the PC version of the game. And the different catches consist of 5 basic grabs and one diving one. Which is very limited compared to some of the catches we see in real life. Like Brandon Lloyds behind the back grab and other one handed catches. In the PC version of the game there is no one handed grabs. Maybe on other systems there is, but on the PC there is not.
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Old 12-12-2006
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Historic Team Franchise Mode

Historic Stadiums - use could select grass or astroturf

Throwback Uniforms - choose a throwback uniform to use for a game

Different commentating teams - have Madden and Michaels work the Game of the week, Super Bowl or Monday night game and have an assortment of other commentators and analysts that will do the play by play for the other games.

Halftime and postgame highlights for games played on ESPN, Fox, or NBC using those networks' broadcasters

Could choose pre-2002 realignment divisions for Franchise mode and/or pre-1978 game schedules that featured 14 regular season games

Post game press conferences by winning and losing coaches showing tirades against reporters, storming out, etc.

Allow another mode - ESPN mode - for weekly updates and highlights of game action of all teams, injury news, playoff picture (starting with week 12), etc
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Old 12-31-2006
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im new to and i think that a new feature for 2008 should be create a face mask because the rb robots in 07(the visors dont fit without a gap) are different from the rb robots in the nfl, also, they dont have some of the facemasks in 07 that they have in the nfl. Another create-a-feature should be create a glove and create a shoe. there should be a pregame a halftime and post game report like nfl total access on location. and pregame and post game interviews. some thing for the hall of fame would be the option to controll your character off the feild and in the locker room during practice and during game. during game if your a qb, when the defense is on the field you have the choice to play as the defense like regular madden or controll your player on the side line and talk to wr's and linemen about blocking assignments.
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Old 01-17-2007
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Complex, but interesting!

I know the following idea is strange and may sound completely ridiculous, but think about in terms of realism. So think about it and give me some suggestions if you find it interesting...

Eliminate the Overall rating stat, it takes away from actual player abilities to accommodate one rating (i.e. lower awareness or other skills because it would cause an inflated overall rating). Awareness itself should be broken into such things as instincts, knowledge (perfect rating to be set low for rookies), preparation, consistency, work ethic and execution. There should be more general stats like consistency, clutch, leadership, but more importantly position specific ratings (QB example: Deep Ball, Play Action, and Mobile Accuracy).

My favorite wants… I would like to see actual numbers in the ratings, I mean we get 40 times and bench press numbers during the draft, but these numbers are turned into generic ratings. These could also lead to more variety than 12-99 that could further help separate player skills, by not necessarily setting a ceiling and a floor for ratings. With the “real” ratings, throw us a “freak” athlete in the draft (Calvin Johnson would lose his 45” vertical because it would be represented as 99 or 41”) that has one or two ratings not in the normal span. This would create a greater degree of seperation among players.

I know people will need something to determine overall value or trade value, so how about “Production and Potential Meters”. These meters could help affect stat progression as well as help to eliminate the awful trading done in Madden. Works like so… Production is obviously “what have you done for me lately”, and the point value could be related to individual stats similiar to Fantasy Football (RB get 5 pts for every 100 yards and 2 pts for TDs, etc.) thereby adding points to the Production meter. The Potential will place added value on youth and previous progressions (players that have made constant improvement versus no or negative progression). Example: This could eliminate trading freshly signed free agents (lack of production) for established talent (production) and create the ability to trade for different combinations of the two (I would, however, have Production outweigh Potential on say a “3:2” margin). Throw back in the Icon Status to create un-tradable players such as Manning, Brady, and LT. This combination could make trades more real based on needs and depth. It would also add an aspect of actually having to making GM decisions and using all of these factors to determine the depth chart, versus the highest overall wins.

Make Chemistry (Patriots) a factor in team ratings, a team with a lot of players with high ratings in work ethic, consistency, execution, leadership will probably be more cohesive than a team littered with inconsistent, lazy players. Have players fit into certain schemes better than others which would be directly related to their ratings (3-4 vs. 4-3 D-line/Linebackers, Cover 2 vs. Man, West Coast vs. Vertical). A quarterback with a weaker arm is more affective in a West Coast team than a Vertical passing team. Players placed into systems not fitting their style could cost them rating points in the Potential Meter and others such as the instincts, knowledge, and execution (of course ratings could take varied damage based on age, players with remaining high potential meters could possibly make the adjustment much quicker and easier).

These ideas came to me yesterday and I kind of want to know if they are crazy or something that all of us that want real football could be intrigued by.

Thanks
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Old 01-17-2007
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Everything you said here is preatty intresting. The whole thing you said about players fitting in to different styles of play is what i talked about earlier as well. The thing i was hoping for is that a player can influence the way the offense is run. Like if your playing superstar mode and the team you are drafted by never really used their TE's much. But you are a great TE and now they start making plays for you. Not just have you set up in the same offence they ran for the blocking TE. The same goes for any other position. The thing i want to see most is for you to have an ability, say in practice mode to talk or interact with the QB as a reciver (running back with his blocker as well) and design you own plays in superstar mode. I think this would be the greatest feature added to the game.
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Old 01-17-2007
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I know the following idea is strange and may sound completely ridiculous, but think about in terms of realism. So think about it and give me some suggestions if you find it interesting...

Eliminate the Overall rating stat, it takes away from actual player abilities to accommodate one rating (i.e. lower awareness or other skills because it would cause an inflated overall rating). Awareness itself should be broken into such things as instincts, knowledge (perfect rating to be set low for rookies), preparation, consistency, work ethic and execution. There should be more general stats like consistency, clutch, leadership, but more importantly position specific ratings (QB example: Deep Ball, Play Action, and Mobile Accuracy).

My favorite wants… I would like to see actual numbers in the ratings, I mean we get 40 times and bench press numbers during the draft, but these numbers are turned into generic ratings. These could also lead to more variety than 12-99 that could further help separate player skills, by not necessarily setting a ceiling and a floor for ratings. With the “real” ratings, throw us a “freak” athlete in the draft (Calvin Johnson would lose his 45” vertical because it would be represented as 99 or 41”) that has one or two ratings not in the normal span. This would create a greater degree of seperation among players.

I know people will need something to determine overall value or trade value, so how about “Production and Potential Meters”. These meters could help affect stat progression as well as help to eliminate the awful trading done in Madden. Works like so… Production is obviously “what have you done for me lately”, and the point value could be related to individual stats similiar to Fantasy Football (RB get 5 pts for every 100 yards and 2 pts for TDs, etc.) thereby adding points to the Production meter. The Potential will place added value on youth and previous progressions (players that have made constant improvement versus no or negative progression). Example: This could eliminate trading freshly signed free agents (lack of production) for established talent (production) and create the ability to trade for different combinations of the two (I would, however, have Production outweigh Potential on say a “3:2” margin). Throw back in the Icon Status to create un-tradable players such as Manning, Brady, and LT. This combination could make trades more real based on needs and depth. It would also add an aspect of actually having to making GM decisions and using all of these factors to determine the depth chart, versus the highest overall wins.

Make Chemistry (Patriots) a factor in team ratings, a team with a lot of players with high ratings in work ethic, consistency, execution, leadership will probably be more cohesive than a team littered with inconsistent, lazy players. Have players fit into certain schemes better than others which would be directly related to their ratings (3-4 vs. 4-3 D-line/Linebackers, Cover 2 vs. Man, West Coast vs. Vertical). A quarterback with a weaker arm is more affective in a West Coast team than a Vertical passing team. Players placed into systems not fitting their style could cost them rating points in the Potential Meter and others such as the instincts, knowledge, and execution (of course ratings could take varied damage based on age, players with remaining high potential meters could possibly make the adjustment much quicker and easier).

These ideas came to me yesterday and I kind of want to know if they are crazy or something that all of us that want real football could be intrigued by.

Thanks

Those are some really great ideas it would seem like Ea would have already had some of those things in the game but i guess not. I really liked the idea that you had about the Clutch rating, it would affect alot of players, such as VANDERJERK (can anyone believe that he hasn't been signed yet, sorry so random) But really those were some Great ideas
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Old 01-18-2007
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I hope the Skins' pick him up... (Mike Vanderjagt)
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Old 01-18-2007
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I hope the Skins' pick him up... (Mike Vanderjagt)
You know if we pick him up well just end up paying him too much. We dont want another archuleta, now do we? But hey i guess we got nothing to lose.
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Old 01-18-2007
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You know if we pick him up well just end up paying him too much. We dont want another archuleta, now do we? But hey i guess we got nothing to lose.
and to think, I thought archuleta was going to do something for us this year...

I wanna see the Skins' draft Calvin Johnson in the draft, because our OVERPAID WR's aiint cuttin it for us....

Vanderjagt would at least bring stabability to our kicker position
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Old 01-19-2007
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and to think, I thought archuleta was going to do something for us this year...

I wanna see the Skins' draft Calvin Johnson in the draft, because our OVERPAID WR's aiint cuttin it for us....

Vanderjagt would at least bring stabability to our kicker position
i hope your not refering to moss because hes a beast. randle el isnt bad, hes helping us on punts and such. Although i do agree with you on Lloyd. Calvin would be a nice surprise and i guess Vanderjagt would be an improvement.
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Old 01-19-2007
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Yea he would be a HUGE imporvement IF he doesn't choke in big games, I really can't believe the boys released him. He didn't really miss any big kicks (game winners)
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Old 01-20-2007
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I would have signed him in a heartbeat if I were the coach, and as for the Redskins WR's, Moss and Randle El were pretty productive, but Lloyd was a total bust THIS YEAR. If he can get his timing down with Campbell in training camp, he could actually become a go-to reciever I believe. As for drafting Calvin Johnson, as much as I would love to see that, im not sure if it would be the right move, we have enough recievers all ready. I think we need a CB to replace Shawn Springs in a few years, and a DE to replace Daniels in a few years also. Jarvis Moss from the Flordia Gators wouldn't be a bad 2nd or 3rd round choice.
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Old 01-21-2007
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I love off topic threads....
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The simple fact is that he is a over rated piece of **** that can't cover. He makes bad reads on routes and lacks the ability to recover when he is beaten.

For Madden people the best way to explain it is that he has a very low awareness.
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Old 01-21-2007
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