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player chemistry wish (long)
madden 2007 now introducing... player chemistry!
alright, how come marvin and peyton are a match made in heaven, and TO and McNabb are well... a match made in hell.
chemistry.
in madden 2007, each player is going to have a chemistry rating, as well as a chemistry gage under the bio next to the release player and all that stuff.
the rating determines there ability to gel with a new team (via trade, free agency, the draft)
the gauge in the bio will show particulary strong bonds between coaches and players (aka peyton and Marvin each have a man crushes on each other), and current bonds in progress. Certain things can effect these bonds, lets say payton bashes his o-line, the chemistry rating between peyton and each lineman will decrease. or lets say Keshawn gets all in Gruden's face on the sideline... well as we saw somebody had to go. Here is also were the importance rating (IMP) could really launch (would have to give coaches this rating too). the fans are going to side with however has the higher IMP, and if you get rid of the wrong guy ticket sales are gonna plummet
i dont wanna write a wall of text, but i ll include the rest of my ideas for this mode in a sec.
the advantages to player chemistry would be huge....
you think if you put peyton an instant success if you decied to trade him to Detriot with all the great potential at receiver they have?
not with out time, unless peyton had some highschool/college experience with one of the receivers the chemistry gauge would have no strong bonds and no forming bonds.
But with Peyton at the colts and all of his bonds with coaches and players, they begin to think a like.
lets say your down by 6 in arrow head stadium with 2 mins on the clock, and the fans are going nuts. marvin is running a post, but you see the saftey is playing robber (as a player you dont actually have to see it, if the chemistry is strong enough, like it is between peyton and marvin, the perfect route will be faded and blinking). peyton makes some crazy hand signal and marvin knows exactly what hes thinking. TOUCHDOWN! colts win!
but lets say the broncos sign TO, he doesnt know jake at all, and he has a chemistry rating of... well 0. same situation, TO sees it and looks at jake, but jakes got no idea, (you as the player dont get a blinking route with no chemistry, but you still think they saftey is sitting on the post so you call an a hot route) TO is on his own planet and runs whatever he wants, Jake throws a pick Touchdown KC.
you can work on your chemistry rating and bonds in a new practice mode.
each week you can preform 2 practices to get your bonds and chemistry up.
if the broncos did bring in TO you would probably want to devote both of those to TO and Jake.
there would be several new mini games
first you got the one on one WR and QB. you get 10 plays just the QB and 1 WR or TE, and the defense. You look at the defense and get to pick any route. the more completions you have the higher the bond between your QB and that receiver gets.
RB and Lineman 10 running plays, kinda like rushing attack except you actually get your hole line with you and the front 7 of the D. if your RB and your line have poor chemistry your line is gonna block pretty much the same way they block now, no knowledge of were your trying to run and failure to hold blocks because they dont understand your runnings backs style. (for this to work they would need to greatly improve the blocking scheme).
Safties and CBs. same drill as NCAA skeloton. 10 plays the more INT's or passes batted down the higher your chem rating with your secondary. Advantages, lets say Roy williams knows the cowboys corner cant handle moss all by himself. Roy is gonna keep an eye on him even if it isnt his assignment.
LB and DL- opposite of RB and lineman drills. benifits: possible ratings boost for each player if they have been playing together for a while, that can be lost if a key member is traded away.
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