of course it depends on whether its included in madden 05
but
like you got sliders that determine how much carries the 2nd RB gets, but an option that allows you to set receiver priority, so you can have it so like your TE is your favourite receiver (as is it with the Chiefs in real life), or have your RB high up on the list (like san diego) , or have it so you've got a 3 WR set. (like arizona). also there should be the option of having joint 1st receiver (but not joint 2nd or 3rd receiver - keeping it simple)
OK, i don't know why they havent put this is, but if i'm playing in the franchise mode, and i'm leading 56-3 or something, and i dont want to play the rest of the game, i would rathert SIMULATE TO END than quit the game, simulate the whole team, and find that i lost the game. NFL 2k5 was smart enough to do this, and it doesnt take too much work.... grrrrr.... i thought they would have fixed this before now
I dont know why you wouldnt want to finish the game jdc. I mean you still have to look at playing YOUR guy or guys and getting them stats for progression.
As for my wish list.
#1 is gang tackles. And not the bull**** they put in where 2 guys hit someone at the same time and it looks like a gang tackle. The stats still only show 1 guy got the tackle (usually the bigger guy). I want to see it reflected in the stats. Give assists or half tackle/sacks. Also it sucks when you are gonna hit a guy right after your corner hits him only to miss the tackle because the guy is breaking the corners tackle. It shouldnt happen like that. So the guy was going to break the tackle..... until Roy came in and put a hit on him. Also should be able to hit a guy as he is going down and maybe cause a fumble. Like lets say someone is being ankle tackled and going down and the saftey comes up and lays a hit to put him down for sure. I just dont like that currently once contact is made in a tackle there is no way you can join in on the hitting unless you stay back and wait to see if the tackle is broken. I want to make sure there is no chance he breaks it.
#2 I like the option of locking your defensive guys to certain offensive players.... but you can only lock one guy on one guy. But in real life you would want to Lock your best corner on thier 2nd receiver and you 2nd corner and saftey on thier best receiver. Cant do that right now. Can only lock one guy to one guy.
#3 Allow more than one player per team in online mode. So like 2 on 2 or even 8 on 8 if you could find enough guys to play that way. At least enough players on each team to fill the skilled positions. Combine this with an online franchise mode and man that would be fun.
#4 Put in pregame and halftime shows and talking to the players on the sidelines like espn football. That is some of the coolest stuff Ive seen. If the gameplay was as good as Madden I would switch to ESPN. But the gameplay is what matters most and ESPN doesnt come close yet. Hope Madden adds in this stuff before ESPNs gameplay catches up.
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"Anyone who is not shocked by quantum theory has not understood it." - Niels Bohr
"many-worlds interpretation" (MWI) which postulates that at the quantum level, everything that can happen does happen, and that each possible outcome branches the universe into another
I agree with you chaos6, I think those are all things that need to be added if the game is to become more realistic
It's early here and the only thing I can think of off the top of my head that hasnt been mentioned is when your trying to say sign a coach, you click on him, you see hes only going for head coach you x out and then it sends you back to the top of the page...that happens in other things too, now granted thats only a small mistake but I will add the bigger things later.....back to bed
David "The Hayemaker" Haye:21-1, 20 KOs
Undisputed World Cruiserweight Champion (WBA, WBC, WBO, The Ring Magazine Champion) World Heavyweight Title Fight: November 7
how bout....LESS fumbles on punt returns..this is crazy. I am trying to block and the cursor can't get back to the returner quick enough and they ALWAYS fumble before I can call fair catch. And what's up with 1.9 and 2.1 for average punt returns....maybe I just suck at that?!?!?
I wish that in 2006 they would add the home field advantage. I also wish that they would make players really play to their skill level. Unless u play on all madden most players are easy to shout down.
what id like to see is your players not getting burned on easy to intecept or deflect passes, that annoys me so much...and fair catching doesnt suck, it prevents fumbles
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David "The Hayemaker" Haye:21-1, 20 KOs
Undisputed World Cruiserweight Champion (WBA, WBC, WBO, The Ring Magazine Champion) World Heavyweight Title Fight: November 7
I wish that in 2006 they would add the home field advantage. I also wish that they would make players really play to their skill level. Unless u play on all madden most players are easy to shout down.
home field advantage is not that important a factor when it comes to the pro game, although the one thing that ought to happen is the away team commits more false start penalties, especially if your playing in the nashville coliseum or somewhere really noisy
anyways heres what i think MUST be fixed for madden 2006
1. Position Battles - in 05 they SUCK. coz u can't choose who battles for the positions. most position battles in my team are for positions where i've already made my mind up on who the starter or starters are. if you switch the starter after the battle you end up losing prestiege.
2. Onside kicks - they suck, coz u can't move the arrow, and also theres a gap between the one guy next to the kicker and the rest of the guys are up near the sideline, and the ball goes between that gap. on practise i legally recovered just one from about 50, whereas on madden 04 i would recover at least 5 from 50.
3. Inclusion of the safety punt onside kick.
4. IMPROVEMENT OF THE DRAFT. it still sucks. all the rookies (from the 04 draft class such as manning, gallery, fitzgerald, etc) - the ratings generally are way higher than all the draft classes the computer invents. plus with madden 05, u get 1st round picks that are lower than 70 OVR. some might say OVR rating shouldn't count, but this is what i think - only a select few abritbute stats (position related) should count towards OVR rating.
with projected round, height, weight and speed should factor in whether a player is a projected 1st round/3rd round/etc pick. if a receiver is 5' 8", but he's good, he'll probably be only a 2nd round pick. if a OT is less than 300 lbs, then that should affect his stock.
also with 1st round picks theres a few that are injury prone. there should be NO first round picks that are injury prone. a real life rookie who's had a history of injuries is NOT gonna be a 1st round pick. these players fall in the later rounds where risking a lower pick is not gonna be so disasterous if it backfires. doesn't mean that 1st round rookie you picked is gonna have an injury free career, but no more injury blighted 1st round picks please.
the only good thing EA did with the draft is the addition of coach advice. (if you don't know what i'm on about, when you next draft, use the right analog stick to scroll the box in the top left hand corner till you see a box suggesting who you should draft.
5. Running. it sucks. this defensive containment logic designed to stop scrambling QB's seems to have more affect stuffing running plays than scrambling QB's, which it was supposedly designed for. i also think the run blocking aint very good. i know your supposed to not sprint till the blocks have started developing, which is by the time you've reached the LOS, but the D is in the backfield by the time your within 2 yards of the LOS.
6. DON'T TOUCH THE PASSING GAME. ea have a habit of fixing things that aint broke. so just leave the passing game and the defensive backs alone. its the closest ea are gonna get to real life passing.
7. storyline central - heres a few tweaks for suggestion
a) reply to emails, even if its a drop down list of set replies. at least you get to tell your QB that the guy you drafted is for the future and that his position is safe.
b) prediction of final division positions in the national newspaper just before the regular season begins.
c) the local newspaper either herelds or disses the team, depending on the expectations and whether its a team thats rebuilding or a settled one.
8. off season
a) make it so you can't re-sign players, be it out of contract or those with x years still to run, with the following exceptions
1. if he's holding out for a better deal
2. you franchise/transition tag a player
3. a out of contract player of yours approaches you in the owners off season mode about contract negotiations, effectively ruling himself out of the free agency market unless you don't sign him to a new deal
4. if you've just acquired a player via a trade, u can re-sign him, but only just after processing the trade
5. re-stricted free agents, with various levels of compensation depending on his OVR rating (seems to me most restricted FA's come with a 1st and 3rd round compensation tag).
b) free agency comes AHEAD of the draft, making it easier to come up with a draft board
c) a 'Fill Roster' task, basically a 2nd round of free agency where rookie FA's and back up scrubs, perhaps a few left over star or serviceable players are available for teams to offer deals, these players will ask for a little less, especially the few star or good players who by now want a job come september.
think thats about it, can't think of anything else off the top of my head at the mo.
Don't know about the not resigning people unless you acquired them via trade or something. Thats a rule for our sim league but would be rather stupid in a franchise. Maybe a more realistic signings which are getting better as Madden progresses even though its still off.
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but in real life teams dont get the option to have exclusive rights with all their out of contract players when it comes to re-signing them unless they use the franchise tag, so it ought to be the same for madden as well.
cash's sim league rules in this department are designed to reflect real life
home field advantage is not that important a factor when it comes to the pro game, although the one thing that ought to happen is the away team commits more false start penalties, especially if your playing in the nashville coliseum or somewhere really noisy
I agree with the false start part but disagree with you saying home filed advantage is not important. I think it is very important, and so do vegas odds makers (and they are the experts). I would say its probably not as important as it is in NCAA and I would not want them to go as far as NCAA did on the HFA aspect but there should be something to it especially in the playoffs.
1) I agree you should pick who you want to battle. The CPU should not pick this
2)No comment I haven't tested this the chance for success in the NFL for onsides kicks is about 15% but that is a little inflated due to surprise onside kicks I would say the 5-50 (10%)is a better percentage and therefore 04 would be realistic but I have hardly ever had to attempt these so I have no comment.
3)Never ever tried this.. rarely get safetied.. so my question is can you not just put extremely low power on it and try to recover it? But I guess you would wnat all your guys on 1 side.. so I can see that.
4)hmm I thought this was opposite I thought that the NCAA ratings were lower, but maybe not.. But I always agree the draft can be improved, like c'mon let me bring in ALL the players from NCAA!!! The Free agent list shoudl be 30 times the size it is.
5)I like my running game, its realistic, and that is with default sliders, what sucks is the computers running game, the computer can't run worth a crap EVER the only way seems to be if they get unreal and break like 3-4-5 blocks and for for 80 yards (with both run blocking and rb ability sliders all the way up for the CPU.
6)I like it its good now. Really it is nice.. I mean it could get better, but its not a priority now they have it so good.
7) no comment
8) a) Excellent Idea you threw in the part about a player saying he wants to be re-signed this could be a loyalty to team thing and would be awesome!! So i agree with your #8 totally
9) Fix the custom playbook sustitution thing
10) Fix training camp and progression its still all messed up
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i dont get safetied either. i just notice the play doesn't exist, but i've seen teams in real life take a safety and then try a recovery (i.e. boys at pats last year right near the end).
nah wont work doing low power. i did 3% power, the ball still went got to about midfield. the problem is the kick arrow.
basically, in addition to wanting all my guys lined up on one side, i would want the arrow down like to floor level, like with the normal onside kick.
btw the thing about players wanting to re-sign is part of madden 2005 (if you check your email in owners off season, and also dont release a bunch of players before moving on to the owners off season mode, since you only get 5 emails per week) just i want more emphasis on this with the re-sign players task in the off-season scrapped. coz knowing ea, if they were to scrap re-sign players, there'd be no way to keep your players and like there'd be mass movement of players which is unrealistic. most teams in real life are able to retain the majority of their good 'contract year' players, coz a lot of players will want to stay with their current team, coz they know the system, their guaranteed a starting spot, etc, etc.
chaos....I totally agree with you...when someone is getting drug down you should be able to come up and knock them backwards....real life things should be going on....
i think that madden2006 should have a in helment view it would be more realistic if you could have a in helment view option of course it would limit you to one plyer more than likely but you should have the option to select it i think this is a great idea. a few people tell me what you think about it
Seems to sound a lot like 1st person on ESPN Football?
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