ok ok. and what about the cuts wit the LS? do you use them as well? because what i try to do is cut wit da LS into the hole. and im guessin thats wrong cuz ive jus been soo so successful wit it.
I as well have had trouble on the ground even with my a star like marshawn lynch against a team like denver whose run d is terrible and he is getting like 57 yards a game i still have yet to get a 100 yd rushing game my highest has been like 83 yards. and i have played an entire season and playoffs with the bills and still haven't done it, although i did have 58 passing tds in the regular season.
And some people will say that the bills line is god awful, but if you run to the left side with jason peters and dockery its not terrible. But i do find it easy to do the checkdown pass to my runningback for a gain of seven yards or more.
Well as far as using the LS for juking as soon as you get the ball, I've been able to do it successfully on certain plays, but not very often. Usually it works on busted plays when a d-lineman is in the back field about to tackle me. Also I've had it work a couple of times when I just wanted to cut back away from the original hole. I had it work like a half a dozen times when I used the phins in the run n gun offense using the fullback in the full house formation. But other than that most of the time it's best to only use it when you're breaking a tackle.
this is my first post, but after struggling for about 10 games i think i finally got the hang of running the ball. the key is like someone said earlier is to not use turbo and wait for the hole. many times when running stretch plays, you may not be able to get outside of the DT without a linebacker of a saftety being right in your face, so look for the cutback lanes. if you see one, without using the turbo button, juke back towards the center to get to the whole and then lay on turbo to get through. i have the most success with the power backs with good stiff arm ratings. you may have to use a spin move of a stiff arm to beat a defender, but if there is a cutback lane, you can really gash the defense for about 10-12 yards.
Is it just me or is it damn near impossible to run the ball effectively in 09?
At first I just thought it was the overrated lines in the 3-4 defenses cause all the newbs like to play with teams just cause of their rating (Patriots, Cowboys, Chargers etc.)
It was just ridiculous, my line was never getting a drastic push. I know I was playing as the Panthers, and their line isn't amazing, but they're good enough and have a good rushing game but to no avail. I always ended up with 3rd and long.
The range of running plays in the playbook is just stupid also, a lot of the good ones from 08 you could just put a hat on a hat and just power run it. Now I've got this stupid crap in which their are 4 receivers on a running play.............
Anyway I really hope EA does through some updates or w/e to fix this.
I really hope this doesn't have to with ratings solely, cause you should be able to be effective no matter if your player isn't rated 99, with 5 crushing run blockers on the line. It should be more about skill and play calling/adapting etc.
If they expect the run, then good luck.
But I've had luck running out of 4-WR sets in shotgun with very fast backs.
Also power running sets work reasonably well, 3-4 yards up to 8 is not uncommon even against good teams, you just have to also be balanced with your passing attack to keep them honest.
I had no issues with running in my first season. Thomas Jones did so well, he was MVP. Had nearly 2100 yards.
I decided to trade him for McFadden, because I figured he was faster and I'd be able to get more yards...nope.
I think it also matters if your back is BIGGER, harder to knock down. Jones was a beast for me, but, McFadden just seems to not be able to do what Jones was able to do.
I think the theory of NOT hitting the Turbo right away, is a great idea. Real NFL, you do not see backs going into 6th gear right away. Find the hole, hit the turbo button and you will see improvement.
Bigger back + Finding the hole before turbo = More Yards!
I can run the ball....... you know it was hard at first but i was just thankful my running back doesnt suddenly start running backwards when he hits the line anymore
I am running fine with Ryan Grant on All-Pro but it's not like i run 50 yard's every run but the game make's it real running 1-4 yard's per carry seem's pretty real too me you don't see Ladanian Tomlison running30 yard's per attempt do you that answer's you're questian. You can get some big run's once in a while you probably just run it when they are blitzing you run it when you open up a hole in their defence.
I can consistently rush for 80-100 yards with Marshawn Lynch on All-Pro and have even had a few 150+ games. Find about 4 or 5 run plays that work and don't get in a hurry. I run almost exclusively out of the I, strong I, and weak I. You shouldn't be hitting turbo until you hit the hole. Let your blockers do their jobs. Just be patient.
It is key to use the LT preplay to send the blockers L R or Straight. Controlling the TE or the FB to block on those plays helps a lot, but if you miss you will get blown up.
I average like 200 yds a game with Brandon Jacobs, on like 20 carries. What seems to be the problem? I don't even know what this Madden Test is, though.
I dont really want to spill the ALL beans but offensive line audibles are the way to go. I had about 80 yards on about 15 carries with Selvin Young the first time I played. Frustrated, because my usual Madden bread and butter is the running game, I went to work in the Lab (practice). Not to give to much away, but using and aggressive line audible with a shotgun off-tackle is the way to go when you have the D on their heels. Oh ya, if you want to clear space, send a reciever in motion to clear up one side of the field (assuming man coverage). If the DB doest follow, that indicates zone coverage. Either send him back or audible to a pass. Put him in motion again and make him run a slant, out, or in route(depending on defensive positioning). This is a good way to check coverage and gain an easy 5 or 6 yards. One more thing, if using WR motion to add an extra blocker at the point of attack, dont rely on someone like Joey Galloway or Lee Evans to throw blocks. Use someone like Anquan Boldin, Hines Ward, or Brandon Marshall. I hope this helps!!!
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Madden 09 Madden 2009
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Quote:
Originally Posted by baddvantage
I average like 200 yds a game with Brandon Jacobs, on like 20 carries. What seems to be the problem? I don't even know what this Madden Test is, though.
Something smells fishy. I dont doubt that you've rushed for 200 yards with Brandon Jacobs before, but it is highly doubtful that you AVERAGE 200 yards with him. Maybe total, rush and recieving, MAYBE. Or maybe if you play on rookie. I would like to see this, tho. Do you play on XBL? I would love to play against you.
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Be carefull when you fight monsters, lest you become one yourself.
Anna Paquin?!
Then I would kick Field Goals between her front teeth!!!
Last edited by andy414; 09-10-2008 at 01:50 PM..
Reason: Automerged Doublepost
Okay i know this is old and such but i stumbled acrossed it and so will other. Lets start off by saying this is the most by far realistic madden to date. #1 DO NOT USE TURBO! i can't stress this enough. By using turbo you make the defenders play more agressive, therefore shedding your blocks. Also this makes highlight stick and stiff arms less effective. Just like in real life you have to be patient with the running game. Think back to when you were watching a real football game and hearing madden talk about patients in the back field. He's right! #2 understand what running plays are designed for. for example many and i mean many users run sweeps and pitches as well as outside hand offs and just try to take it to the side lines. if you do this STOP!!!! your only hurting yourself. a sweep or pitch is designed to create creases on the outside much like a run up the middle. so once you hike the ball run without turbo and find that crease and shoot through it do not take it to the outside. This is more used with scat backs because they are more agile but i've taken brandon jacobs and frank gore all the way to the house with 1 broken tackle because i had just a saftey to beat. Running up the middle i hate because fullbacks are just stupid on who to pick up. when their job is to pick up the middle linebacker. but when he does oh my can you pick up 7-9 yards every time. #3 use your slide protection. especially if you have a scat back as this will create cut back lanes for him to exploit. so if your running to the right slide left, get it so far. this is so helpful for counters as a counter is designed to get the defense to commit on way and you run the other way!!! #4 use your backs ability in the open field against a corner and you have a power back run over him or stiff arm, scat back use jukes and spins. Now on spins you have 3 spin moves you can actually do it all depends where the defender is. you can spin forward, left or right. also for the if you got an agile back you can juke and then spin afterwards to really break the defenders ankle (excellent for punt returns) you use the highlight stick to juke right or left then move the highlight stick from the side you juked rotate down to the other side note this is all one motion. #4 use of the break of the tackle moves is a must never give up on the play learn animations and know what you can do. #5 and last the madden test is not designed to see how good you can run the ball but it is to teach you as a player to help your linemans intelligence in the game to set up blocks. for an example if you see your line man is in front of you and a defender is coming let go of turbo and set him up to block that guy. Practice all of these points and i bet you start running the ball alot better and gain positive yards each time that is key. so instead of 3 and 10 you will have 3rd and 3 or less. Also think about this when you see a running back take one all the way 9 times out of 10 he made an outstanding play to get him there. runs are not designed to break everytime but to alow the rb to make a play. also read the defense if they are playing up to stop the run, audible to slants or a play designed to get it to your running back in the flats. also don't run outside when they are playing 3-4 all the time this is a perfect time to give it to the fullback or a dive up the middle. I hope this helps, if it does let me know, if it doesn't well keep practicing it my skill is 755 with no rewinds btw i hate that feature it's the most stupidest thing in the game. i average 120 yards pergame against users i play at home and against the computer and my skill is maxed out on running. Good luck
Were in the same boat there Kevin, I finally got my Madden IQ to hit 800 but I can't sustain it for longer then 1 game. Im averaging around 750 probably. I take my hits in Passing O and Passing D. But the one thing that is consistent in my game is my ability to run the ball successfully. I've found it practically impossible to truly go deep anymore on a pass and Its extremly frustraiting the number of dropped balls my receivers who's hands are at 97-99. I'm having a really hard time getting a reciver over 100yds in a game with out giving up at least 1 INT and having my competion percentage plummit big time. I seem to complete more passes when I distribute the ball all over the field to recivers and backs but I can't get any real deep threat plays and its damn near impossible for me to gain much if any yards after the catch. The computers defenders always get the interception when the go for it and my guys seem to drop it 8-10 times.
The difference it makes holding off sprint until you hit the hole, on this game, is insane. I actually think even if you see the hole you shouldnt sprint, cos I feel like the CPU is out to punish you for early sprinting, which I suppose is no bad thing, its just kinda taken to the extreme.
I probably only bust 5 or so big runs during the year. But AVG at least 4-5 a carry really.
As far as passing though its not the topic of the thread, it seems to me that good receivers make a MASSIVE difference on the game. So I always shoot for good ones, and I really dont have any problems passing apart from the hail mary type pass, I cant hit that anywhere near consistently, and dont really try to be honest.
You definitely cant force it, but deep over the middle when its there you can hit for sure. I haven't played the game in months actually. When I have a little more time I think I might. Just to make sure I dont suck lol..
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David "The Hayemaker" Haye:21-1, 20 KOs
Undisputed World Cruiserweight Champion (WBA, WBC, WBO, The Ring Magazine Champion) World Heavyweight Title Fight: November 7
Its funny you mention that Titan because I run totally opposite, I stay on the sprint alot of the time and I'm averaging 4-5yrds per carry, here recently its been closer to 7-8yds with at least one 20+ per game.
I will say that at first I had to stay off the sprint so I could see the holes but now I recognize them alot quicker and I hit them alot quicker. Its kinda like this.
Snap
Hold spint N get the ball
hit the hole n let off sprint and cover the ball and either truckstick or juke as I come through and if I don't go down its back on the sprint. I'm using CJ and Felix Jones and its a Fantasy Titans team I made. I drafted all rookies and only put 09 rookies or younger players on the team. (i'm on my 5th season now)
I will say that I run my plays different or at least I think I do because I haven't seen anyone on here posting tips like what I use to make my plays. I flip my runs and use alot of audibles and in motion players at the line to set up my runs.
Is your passing maxed out? Because thats when I seem to get alot of the dropped balls and I'm talking wide open dropped balls where the ball hits them square in the hands and they just don't catch it. I play at the "My Skill" level but because of the way the game "Adjusts" to "my skill" I'm seriously considering just playing at All Madden. In my opinion it 'adjusts' by making my players worse and the cpu better. Here's an example
My No1 reciver is Eddie Royal, his speed is 99, his hands are 93, Accelleration is 97, his route running is 98, his spectacular catch is 91 and his possesion reciver is 81 (Ovr 91). Yet he will drop 2-3 passes per game and even when he's open on the hail mary passes he will either drop them, he's overthrown (my QB is matty ice, Acc is 98 cannon arm 99) or the defender will close in right as the ball is getting to him.
My No2 reciver is a random rookie from the 3rd season (I just picked him up from FA ovr is only 90). His speed is 99, hands 98, posession reciver 97, catching in traffic 97, acceleration and route running 98 and I have the same problems out of him.
My slot reciver is a random rookie from the 3rd season, Speed, Acceleration and Route Running 99 (if you can't tell i've leared how to be really good at the 40 so thats why they are all so fast) his hands are 98 and his spect catch is 98. (OVR 87 I think maybe 89) His rookie season he blew me away in preseason so I made him my No 2 reciver over D. Jackson (I let jackson go the next year in FA) He was catching EVERYTHING, and I mean unbelivable stuff, he was a guarnteed completion if it hit his hands, His first game of the regular season he had over 200yds and 3 Td's... after that EVERY team had him double teamed on every play and when he was open he started dropping balls. However During the preseason and that first game my passing skill went from Pro to Maxed out..... I think I was only able to get him over 100yrds maybe 2 other games that season? I'll have to look at my stats and give you definates.
I may be a little off on my ratings too but not by much which also confuses me. How can a player who has 4 or more ratings over 90 have an OVR under 90... I know they are weak in some areas but he should still be a top notch player. Now that I think of it, I've actually had a pretty hard time getting any of the Random Rookies over 90. I think I have a CB who's a 93, my MLB who's a 90 or 91 and thats it, I have a guard named Garcia and he's a 96 but I can't remember if he's a random rookie or not.
Anyway since this topic is really about running the ball I will give this tip that I haven't seen posted, It makes a huge difference if your running skill is maxed out.
I've noticed one of the ways the game 'adjusts' to your skill level is by choosing a play that covers your inital play exactly, its kinda like the cpu chooses its play baised off of the play you choose. So one of the ways I combat that is when I want to run the ball.. say a 3 n 5 type situation. I'll choose a pass play from a good run formation such as I formation or a play that gives me 2 TE's, deeper passes seem to work much better. Then at the line, I audible to a run play either using a preset audible or using the right annalog stick. Then if the line backers are shaded to the side the run is going to I flip the run using the right annalog stick and crash my line to give me the best possible blocking scheme and bam easy 5yrd coversion
Another Tip that I think alot of people overlook, when playing online or against a friend, remember that the other player is only controling 1 player on the other team and the rest are CPU controled. So plays that work really well against the CPU will still work just as good against a live opponent, for the most part... at least they do for me.
---------- Post added at 07:47 AM ---------- Previous post was at 07:35 AM ----------
I will add that even though I do usually have one 20+ yd run per game, I rarely have one over 30 and only get like you said maybe 5 per year that are break away TD runs. usually those runs are made plays where I broke a tackle or two and had open field infront of me but on occasion I will hit a hole right and get the blocks I need.
That Acc rating of 99 for matty ice is suppose to be Accuracy not Acceleration.
Okay i know this is old and such but i stumbled acrossed it and so will other. Lets start off by saying this is the most by far realistic madden to date. #1 DO NOT USE TURBO! i can't stress this enough. By using turbo you make the defenders play more agressive, therefore shedding your blocks. Also this makes highlight stick and stiff arms less effective. Just like in real life you have to be patient with the running game. Think back to when you were watching a real football game and hearing madden talk about patients in the back field. He's right! #2 understand what running plays are designed for. for example many and i mean many users run sweeps and pitches as well as outside hand offs and just try to take it to the side lines. if you do this STOP!!!! your only hurting yourself. a sweep or pitch is designed to create creases on the outside much like a run up the middle. so once you hike the ball run without turbo and find that crease and shoot through it do not take it to the outside. This is more used with scat backs because they are more agile but i've taken brandon jacobs and frank gore all the way to the house with 1 broken tackle because i had just a saftey to beat. Running up the middle i hate because fullbacks are just stupid on who to pick up. when their job is to pick up the middle linebacker. but when he does oh my can you pick up 7-9 yards every time. #3 use your slide protection. especially if you have a scat back as this will create cut back lanes for him to exploit. so if your running to the right slide left, get it so far. this is so helpful for counters as a counter is designed to get the defense to commit on way and you run the other way!!! #4 use your backs ability in the open field against a corner and you have a power back run over him or stiff arm, scat back use jukes and spins. Now on spins you have 3 spin moves you can actually do it all depends where the defender is. you can spin forward, left or right. also for the if you got an agile back you can juke and then spin afterwards to really break the defenders ankle (excellent for punt returns) you use the highlight stick to juke right or left then move the highlight stick from the side you juked rotate down to the other side note this is all one motion. #4 use of the break of the tackle moves is a must never give up on the play learn animations and know what you can do. #5 and last the madden test is not designed to see how good you can run the ball but it is to teach you as a player to help your linemans intelligence in the game to set up blocks. for an example if you see your line man is in front of you and a defender is coming let go of turbo and set him up to block that guy. Practice all of these points and i bet you start running the ball alot better and gain positive yards each time that is key. so instead of 3 and 10 you will have 3rd and 3 or less. Also think about this when you see a running back take one all the way 9 times out of 10 he made an outstanding play to get him there. runs are not designed to break everytime but to alow the rb to make a play. also read the defense if they are playing up to stop the run, audible to slants or a play designed to get it to your running back in the flats. also don't run outside when they are playing 3-4 all the time this is a perfect time to give it to the fullback or a dive up the middle. I hope this helps, if it does let me know, if it doesn't well keep practicing it my skill is 755 with no rewinds btw i hate that feature it's the most stupidest thing in the game. i average 120 yards pergame against users i play at home and against the computer and my skill is maxed out on running. Good luck
Did anyone else but me actually read this?
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Quote:
Originally Posted by Disturbed
The simple fact is that he is a over rated piece of **** that can't cover. He makes bad reads on routes and lacks the ability to recover when he is beaten.
For Madden people the best way to explain it is that he has a very low awareness.
I did but I post like that on occasion when I'm not paying attention to how much Ive typed. And I read almost everything on here when I get bored so...
Yeah Id say I get about 1 20 or so yarder a game, I was talking about big time break away runs. My running game is maxed out and I play on All Madden, Im thinking about adjusting to My Skill though as cos they are maxed out or after a bad game like one will drop or something, it would be harder I guess. But like I say, havent played in a long time.
Yeah my passing is maxed out too. I dont find too much problem with drops. My receivers generally lead the league in them, but they make up for it by the sheer amount they also catch it...
I find the CPU D is really asking you to play sensibly. If you want to sprint the whole time, you can, but I feel like they punish you. If you call the same play over and over, or audible to it, they are right there. If you throw it deep all the time they will clock on.
So for that reason I just play pretty realistically. Short throw, run, deep pass whatever, but I mix it up. And everyone has "go to plays" I just make sure I dont over call them so the CPU doesnt get used to them.
Other than that, based on what you are saying about the CPU closing them down, I can only suggest that on the harder levels, players that look open, in fact aren't..The CPU gives itself mad skills, and can close insane gaps. Its just about learning their limits really. Its quite hard to advise without actually seeing your game...
__________________
David "The Hayemaker" Haye:21-1, 20 KOs
Undisputed World Cruiserweight Champion (WBA, WBC, WBO, The Ring Magazine Champion) World Heavyweight Title Fight: November 7