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Player ratings that affect other players
I think Madden should make the 99 rating on players a little more rare than they have it...for example...I play NBA Live and you rarely see a player rated a 99 on the game if at all(I believe Kobe is a 97 and arguably the best player in the NBA)...but on Madden there are several players at that rating...which kinda cheapens the 99 rating....
But what i really wanted to address was the rating of players in certain schemes...each player should have a rating based on what type of system he's in...for example: Peerless Price was a dominate player with the Bills and was on the rise...but when he went to the Falcons...he never turned into the player that they expected...this is because he was considered a great #2 receiver...but not a #1 receiver like a Steve Smith...or even a CB in a cover 2 system being good in that system, but not in a system where the CB is left on an island to man-up on a WR....
So basically they should have players that make other players better...like Peyton Manning causing Stokely to have a better rating...or a Safety making a young corner better...where he knows the Safety has his back...or a O-line or a FB making a RB better....this would make having certain players as captains have more of an impact(like Ray Lewis getting the most out of his teammates)...it would also give the player styles more meaning...like cover corner or possession receiver or speed back or even a balanced player being able to succeed in several schemes....
This would help you decide on who to get instead of just signing a team full of 90+players on the free-agency list and the team automatically improves and meshes together...b/c that doesn't always work getting the best players...and it would also make players like T.O. who some consider a distraction to have a negative impact on the team as well....
I also believe that Madden gives players too many good attributes....only a few players should have agility at 99 (Dante Hall...Steve Smith) or not even 99, but close....and only a few players should have 99 awareness or close to it...like I said before....NBA Live might be too stingy with the attributes...but somewhere in the middle...to make the importance of awareness more of a factor as opposed to speed...if you have a RB w/speed in the high 90's...you don't want a good LB that has 72 speed to be playing on the other side....you want LB's w/80+ speed...when this isn't always the case in the NFL...reaction and awareness should allow that player to be more of a ball hawk....
How Awareness should affect each position:
-WR's should be smarter w/their routes and getting open and getting off the ball when jammed...they should also block for you
-TE's are the same way in route running and getting open and also 2nd level blocking and using their body to shield the defender and be a big target...along with helping the OL with chip blocking before they run a route or block a defender...
-DB's should be able to stay in their coverage(ex:cover 2/letting people get outside of them is a crime) and pursuit angles should be better...a player w/horrible awareness should sometimes forget his coverage/unless practiced alot...or just puts themselves in bad positions to stop the WR or get Interference penalties....One more thing with the DB's is when they are double-teaming a WR...not to let the WR get behind them and just have 2 people chasing the WR like what normally happens when you click on double-team
-LB's should be able to shed blocks and recognize plays...react quicker to the ball and know how to tackle players to prevent them from getting the extra yards....like a 3rd and short...they won't tackle the ball carrier forward for a 1st down or more yards
-DL should require double teams if they are good enough....and intentionally clog up a whole that a RB might be coming thru...DE's should be able to contain fast QB's and RB's if that's the defensive scheme...and also bump TE's
-OL should be able to call out blitzes or point to the guy that might blitz...and be able to switch off like the CPU does on run and pass blocks...and when a DE is running off the edge...for them not to let him run by...but to stick his hands out and punch the DE and make his path wider...and not cut a DL on a pass play...and also to double team when a player needs help and they don't have to block anybody....
-RB should be able to read and call out blitzes as well....(and maybe have icons on the defensive players so the RB can know who to block if he comes)...but a RB's awareness should affect his avoiding big hits when being tackled and big hits should affect a player's wear and tear for each week....but the RB should also put himself in position on pass routes to be the most effective...like a screen(where he lines up away from the defender and not setting up next to him)
-QB is pretty much taken care of with the vision
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