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Old 10-02-2005
bobster7
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Couple of more additions I've thought of for my 2007 wishlist....

11) Some kind of measuring chain graphic for balls that are close to the first down marker.

12) QB vision is a good starting point for young QBs, but I think you should take it a step further. There is no way a rookie QB should be able to know an entire offensive scheme by week one of his rookie year. So here's my idea: Take those 20 questions (add more of them if you want) you ask someone in the "NFL Superstar" mode, and apply them to Rookie QB's to determine their intelligence. Based on their score, they have the ability to call anywhere between ... say, 20% to 50% of their team's pass plays. As the season moves along on a weekly basis, use either a mini-game feature or more of those "NFL Superstar" questions to determine how quickly the rookie learns the rest of the offense. The higher the score, the higher percentage of plays he learns. Do this until he reaches the max amount. This will help assure that it's in the team's best interests not to play the rookie QB right away (even with Roesthligberger playing the way he did, even he admitted he did it with a limited playbook).

One more note on my injury idea ... "When a player gets upgraded to questionable (or even doubtful), give us the OPTION of playing him if he's able, but with decreased abilities and increased chance of re-injury." Apply the toughness meter that each player has to this particular situation. Then higher his toughness meter, the more willing he is to play through injury, even if he's listed as questionable (or even occasionally doubtful if his meter is REAL high). The lower it is, the more likely he'll want to wait until he's 100% healthy.

Again, most of my ideas/suggestions (with the exception of improving punt returns) are cosmetic. But they could go a long way towards improving the game.
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