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Congratulations on proving me wrong on Madden
I play Madden 2005, but do not own it. When I played it a couple of weeks ago, I visually could not tell any difference with my team's 95 speed #2 WR compared to my 98 speed #1 WR when they ran the last 50 yards into the endzone. The difference in speeds from 50 yards to the naked eye is negligible so don't go calling me a moron. All I wanted was for someone to prove me wrong on Madden and NCAA. I do own NCAA Football 2005 and have tested my "Speed Range Theory" on that and I believe I am right that 95 runs the same as 99. NCAA has a built in timer use select on PS2 and test my theory. No need to go to such elaborate methods to prove me wrong, just test it on NCAA and post what your results are because I am interested, especially if you use same methods as Madden. I know in Madden you can create 99 speed players (I own Madden 2004), but I am so used to playing NCAA (where 95 is max speed for created player/prospect) I used that as my example. I assumed that because EA Sports made each of the games that they shared the same game speed differences, but I guess not. Or maybe they do, test it on NCAA and let me know.
About what I want in both Madden and NCAA is not Arcade style speed, but actual speeds for players. As I stated before if the scouts say Player A runs a 4.32 (40 yard dash) then have him run about 4.3 in the actual game. If Player B runs a 5.18 (40 yard dash) then have him run about a 5.2 in the game. The best way to do this is make OL, P, and K have faster speed ratings, no more 30 speed K or 40 speed OL, hell Larry Allen (stud G) ran a 4.75 40 yard dash at the combine many years ago. In Madden 2004 he has 44 speed, sure he has lost some speed over the years but he should be at least 60 speed because he still can pull effectively. No way 44 speed can get out in front of a HB on a pulling G run play. If the scouts say it then make them run that 40 yard dash speed in the game.
Edited: By Tigam, Per request.
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