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Old 06-15-2009
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cashpath cashpath is offline
I just own the board.....
 
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Developer Blog 6-15-09

Yes, I have been working on the Sim. In fact I have been putting in a LOT of hours. And not really feeling like I am getting very far, but I will use this blog to explain why that is.

First I am learning as I go. When you learn as you go it takes longer when you first start and then you get more effecient.

Second, I am using trial and error to develop formulas, or algorithms to control player movement. First it was speed. Which it took me a day or two to figure out exactly how I wanted to accomplish that. Once I figure it out, the rest was easy.

Next was acceleration, and that is where I am now working on acceleration. I personally do not think that agility is acceleration. I think that acceleration is its own attribute. But as I was working on my formula for acceleration I realized that acceleration depends on speed. Because of that I have created a COMPLETELY new attribute not called acceleration. Acceleration will be figured by using that new attribute and speed.

I am close to completing my formula for acceleration, I have spent 4 days on it, all of the numbers for everything will need to be tweaked when I open testing to a select few group of testers, but for now I just want to get it close and have it make sense.

So.. after 4 days I think today.. by the end of the day i will have a formula in place for acceleration, once it is the next thing I will add is agility.


Thats it for today.. more later..
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