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Kind of crazy to think that here I am, designing the game I was obsessed with just a short time ago.
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I admit you have a interesting approach.
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1. If the defender overpursues past a certain threshold, and has a bad agility (or pursuit rating), what about the possibility of him getting faked out and falling or stumbling as he reaches for you? I love it. Would you want it though?
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Yes... Yes I would.
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2. Do you all want dive to be a primary tackling mechanic again? I do…am I in the minority?
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It's more like I hope you are. I wouldn't mind the tackling from behind type of deal... But primary? No, I think that is the wrong way to go.
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3. It seems like now it’s more about money routes than money plays. Do you all still see an abundance of money plays, or is it more about money “strategies” (i.e. scramble and throw the corner route…which we are fixing this year)?
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It's only a strategy if it can be countered.
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4. Sure, games like Eternal Darkness and Gears of War have done better jobs since then at video game suspense…but who knows, maybe they got their inspiration from John and Pat? Just maybe…
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<laughs> And that ladies and gentleman is what they call "reaching"
Good laugh tho.
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5. Post play control = fun. I’d venture to say that running around with your guy and diving at players during post play was one of the most fun aspects of that game. Agree?
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Agreed.
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Which Madden have you played the most?
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Umm... The Co-op one.
Nice blog.